Thousand Year Old Vampire (Part II)

Our adventure about Isabeau the newly-created vampire continues! This is a story being told using the game Thousand Year Old Vampire. If this is the first you’ve seen of this adventure, I suggest that you read Part I of this adventure where we describe Isabeau’s mortal life and the event that turned her down the undying path.

At this point, Tara and I have some ideas about how this will progress, but since we’ve never played this game, we have no idea what to expect.

We chose the birth year 1412 so she can have the potential to meet the greats of the Renaissance, specifically Leonardo Da Vinci. And there’s the possibility of bringing the game beyond history into modern times, and even into the future!

Nothing is guaranteed, though. This vampire could live the titular Thousand Years, or she could end up staked through the heart after a mere century or so.

The next thing to do is to go to the very first prompt (where all Vampires in this game begin).

In your blood-hunger you destroy someone close to you.

Kill a mortal Character. Create a mortal if none are available.

Take the skill Bloodthirsty.

1st Prompt for Isabeau

Well, heck. We had a few mortal morsels to choose from, but one of them seemed to be the best fit here. We’re thinking this happens around 1436. It was a difficult choice on whether to add this experience to Memory #4 or Memory #5 (see Part I), we ultimately added it to #4.

After the beating and after Maeve turned me, Henri came back for me – Maeve stood behind me with her hand on my shoulder, and whispered “here is one who betrayed you” – dazed, bedazzled, and hungry, I fell upon him, and his screams seemed to come from far away while his blood filled my throat and overwhelmed my senses with rapture and completeness.

Experience from Isabeau’s 1st Prompt

Oh Maeve, you don’t hesitate to shove Isabeau into the fire. I suppose millenia of immortality will either crystallize or vaporize your patience. Poor Henri. One last time filling up good ol’ Isabeau.

But this is just the beginning. To move beyond the first prompt, one must roll a 10-sided die (d10) and a 6-sided die (d6). Subtract the d6 result from the d10 result, and that’s how many pages forward in the prompts section to go for the next prompt.

We roll. It’s a 7 on the d10 and a 1 on the d6. So we go forward six pages to our next prompt.